Sunday, January 31, 2010

Hajimemashite


Hajimemashite is another new Japanese point and click type room escape game created by Rain-Lens. Try to escape the house by finding items and solving puzzles. Language barrier may be aproblem. Good luck and have fun!

Note: Please be patient while the game is loading.

Play This Game


Walkthrough  

If you are not at the screen that has the orange/red picture with the DNA helix on it, then click game in the menu

When the small picture comes up, click start
The game takes quite a while to load. Then click start


In the blue wall cabinets view, get the blue tablet from the table.
If you click it in your inventory and hit about item, you can see it has writing on it and holes in it

Open the left bottom cabinet – get the glue
Open the bottom cabinet second from left and note the duck decoy
Open the bottom cabinet second from right and note the dark spot on the back wall
Note the bottom right cabinet doesn't open because of a lock
Note the top cabinets has a hole for a sun in it

Click the table against the left wall and see a book on playing cards
Click right of the book and find the queen of hearts (you can't take it)

Click the small table against the right wall – note the flower pot

Turn around using the blue down arrow

Note the blocked door
Click the red cabinet on the left wall
Click to the right of the cabinet and find a wooden handle
While there, note the red deer
Back up 
Zoom in on the red cabinet again and open it by clicking the gold handle
Put glue in the black thing
Add the wooden handle and get the hammer


Use the hammer on the blocks in front of the door
Get the leftmost rock piece
Turn around
Open the second cabinet from the right
Use the rock on the back wall and get the old key

Turn around and enter room 2
Click the left pool of water
Note the fish in the pool
Also note the chalice of water
Click the picture in the upper left corner of this view
Get the paintbrush

Back up 2 times
Click the right pool of water
Note the ladder (but you can't go down it yet)
While in this view, click the frame in the upper right corner
See the five of clubs

Back up and zoom in on the left set of doors
Note the bird
Use the key on the door and enter room 3

Note the fish in the painting, the painting of the 3 of spades, the deer in the painting, the deer on the stand, and the birds in the painting

Zoom in on the fireplace
Click the mantle and see the six of diamonds


Click the book on the table
Flip the left pages over until you find the sun
Close the book view using the orange box
Back up four times and turn around so you are looking at the blue wall cabinets in the first room again
Zoom in on the flowerpot
Use the brush and get the moon
Back up and click the top blue cabinet

Place the sun and moon – you see you need a star
Turn around and enter the second room
Zoom in on the middle doors and see it has a codebox
Enter the code based on the cards. I got it by brute force, but Bernard translated the clues in the game. And I quote:
From the book in the first room:
Spades = Sword (Knights)
Heart = Grail (Priests)
Club = err.. Club (Peasants)
Diamond = Money (Merchants)

From the book that contains the sun:
First came the spirit of Earth, the Gnome
Second came the spirit of Fire, Salamanda
Third, came the spirit of wind, Sylph
Last, came the spirit of water, Undine

Then note the various items in the rooms:
A grail containing water
A painting with wind (kaze), windmills and a word (fuusya) and a club (konbou)
A pot of soil, with a sword shape
Firepiece with gold (money) inside

Combined with the cards (Q=12), you should get the password.”


SPOILER36512SPOILER

Enter the fourth room (outside – kind of)
Click the left arch
Note the deer, fish and bird
Click the left rock
Place the blue tablet there and see a clue I can't read
Get the star from the bottom left corner of the rock
Back up 2 times

Click the right arch
Note the locked door
Click the tree left of the stairs – note the number card (thanks afime, I missed this view)
Back up
Click the stairs
Note the bird at the top
Click left of the left wall and look down
See the rag you can't reach and note the flower number (thanks for this view volker. I missed it)
Back up
Turn right
Note the hand

Go left and back up down the stairs
Back up 4 times and turn around
Zoom in on the top blue cabinet and place the star
Get the second key

Back up and turn around
Go back out the middle doors of the second room and to the white door by the stairs
Use the key to enter
Note the fish in the aquarium
The aquarium stand needs a code number
Click right of the aquarium and find the tongs
Back up and turn around
Note the deer
Click the pot of grass turf on the shelf – see more numbers
Bernard translated the clues to mean 
The tablet says:
Start->
Tree (pull) ->
Flower (break) ->
Deer (hang) ->
Bird (add) ->
Grass (hang) ->
Fish

we know that the numbers were
tree was 449
Flower was 5
deer is 6
bird is 8
grass is 2941
Fish is 12 

Edgar did his great math code breaking and got 449 - 5 / 6 * 8 + 2941 * 12 = SPOILER42396SPOILER 

Get the gold key
Back up and go out the white door
Go up the stairs
Click left of the wall and get the handkerchief (be sure to click to take it!)
Back up until you are in the second room where you can see all the doors
Click the right door
Use the handkerchief on the lamp (pot thing) by the door and find a genie!
Click the genie and he will open the doors for you

Go into the room and click the red cabinet
See a peg inside, but you don't have anything for it yet
Back all the way into the first room again

Use the key on the bottom right blue cabinet and get the handle
Enter the second room and go into the right (genie doors)
Use the handle on the peg inside the cabinet
Click the handle to move it right

Back out into the second room
The right pool is now empty!
Click the ladder to go down
Turn around and click the door to open in
Get the power orb

Go out of the empty pool, go through the middle doors and to the white door by the stairs
Click to climb the stairs
Go right and place the orb in the dragon's paw to escape!

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